Anime Dungeons Unlock Knight, Archmage & Void Reaper
Advance past starters without stalling your beta progression
Unlocking Knight, Archmage, and Void Reaper is one of the biggest mid-beta power fantasies in Anime Dungeons by 1B Studio. Starter classes—Warrior, Mage, and Assassin—carry you through Demon Train and early Ice Forest, but the unlock paths open tankier, spell-heavier, and high-skill hybrid kits that reshape your loadout and party role. This guide explains how to chase those unlocks without freezing your account progress while you wait.
Anime Dungeons is still in beta (Roblox place 70863683083739, universe 8718668434). Exact unlock thresholds can shift after hotfixes, so treat criteria below as a durable playbook: master a starter, farm the right dungeons, watch Discord and the update log, then pivot cleanly when Judas (the Gojo NPC) offers the next class.
Why unlock classes matter
Starters teach the combat loop: M1 weaving, Q dodge, and E/F ability windows. Unlock classes extend those fantasies. Knight generally leans more defensive than base Warrior, Archmage pushes Mage into heavier Domain Expansion-style anime ability pressure and cooldown play, and Void Reaper occupies a flashy high-skill hybrid space that rewards clean positioning. None of them replace the need for armor, weapons, heroes, and Trait Rerolls—they amplify a foundation you already built.
If you are still choosing a first class, start with choose class and skim the class tier list. Do not idle in the lobby hoping an unlock appears. Progress is the unlock currency.
Starter foundation before you hunt unlocks
- Finish the intro battle and redeem RELEASE, THANKYOU, and EARLYACCESS on the codes list.
- Lock a comfortable starter with Judas using choose class.
- Clear Demon Train until your deaths come from greed, not confusion.
- Equip a synergistic hero and read getting started if the lobby still feels opaque.
- Budget Trait Rerolls so you are not broke when unlock criteria land.
A weak starter with empty banners will not magically become strong because Knight unlocked. Unlock classes reward accounts that already understand pack routing and boss telegraphs.
Knight — the durable warrior evolution
Knight is the natural destination for players who like melee space control. While beta wording around requirements can change, the practical prep is consistent: stack reliable armor, keep a melee weapon that matches your swing cadence, and practice holding aggro in crowded Demon Train cars. If you die every time a pack collapses on you, Knight will not fix bad dodge timing—it will only give you a slightly thicker kit to misuse.
Prep checklist for Knight hunters:
- Prioritize armor upgrades that keep you standing through slam telegraphs.
- Keep a defensive trait budget via the trait reroll planner.
- Run co-op where you call out when you are pulling packs so Mage and Assassin allies can dump damage safely.
- Review Warrior-leaning ideas under the builds hub before you scrap your entire inventory for a speculative Knight reroll.
Archmage — spell pressure beyond base Mage
Archmage is for players who already track cooldowns and refuse to face-tank every room. Community coverage of Anime Dungeons often highlights Domain Expansion-style anime abilities and large spell expressions; Archmage is the class fantasy that leans into that spectacle. Before you chase it, prove you can clear Ice Forest without panic-mashing every button the moment a ranged pack spawns.
Prep checklist for Archmage hunters:
- Master kite lines in Ice Forest and Sand Village.
- Prefer heroes and spells that amplify ability windows rather than pure M1 sticks—see spell tiers and hero tiers.
- Practice saving a dodge for interrupt telegraphs instead of spending Q on every small hit.
- Re-check the update log after patches that mention ability tuning; Archmage value swings hard when cooldowns or spell multipliers move.
Void Reaper — high-skill hybrid payoff
Void Reaper is the unlock most likely to punish impatience. It reads as a hybrid fantasy: burst windows, mobility, and flashy execute moments that look incredible in clips and feel brutal if your dodge timing is soft. Treat Assassin fundamentals as the tuition fee. If you cannot survive Assassin in Demon Train pubs, farm more before you obsess over Void Reaper criteria screenshots from Discord.
Prep checklist for Void Reaper hunters:
- Drill Q dodge on elite telegraphs until it is muscle memory (controls helps).
- Use burst weapons and mobility-friendly loadouts from the weapons tier list.
- Practice single-target focus fire so your damage windows land on elites, not random trash.
- Accept that beta ranking for Void Reaper will bounce—use the class tier list as a snapshot, not scripture.
Farming routes while unlocks are pending
Do not park your account. Loop a purposeful route:
- Redeem any new codes after patch notes.
- Warm up on Demon Train for loot cadence and Gem sinks.
- Push Ice Forest for mid-tier armor and weapon upgrades.
- Sample Sand Village when your clear time on Ice Forest is stable.
- Touch The Crimson Sanctum only when your party is geared—see crimson sanctum.
Pair this with the dedicated farming guide so Gem and Trait Reroll income stays intentional. Unlock progress and farm progress should advance together.
How to pivot when an unlock finally drops
When Judas offers Knight, Archmage, or Void Reaper:
- Screenshot your current loadout and trait set.
- Switch class and run one control clear on Demon Train before touching Sanctum.
- Replace only the slots that clearly mismatch the new kit—do not delete every A-tier item in a panic.
- Rebuild using the matching page under /players/.
- Re-evaluate heroes; a sustain pet that saved Warrior may be less valuable on Archmage.
If the unlock feels worse than your starter for a full session, that is normal in beta. Skill transfer takes a few hours. Avoid burning all Trait Rerolls on night one unless a patch specifically buffed the new kit.
Common mistakes that delay unlocks
- Waiting in lobby instead of clearing dungeons.
- Spending every Gem on vanity banner rolls before meeting criteria.
- Copying Anime Dungeon Fighters unlock myths (wrong game—see not fighters).
- Ignoring Discord because there is no official Trello; announcements still land in Discord and on the Roblox page.
- Switching starters every login, which resets your muscle memory and upgrade focus.
Mobile note
Mobile is supported now; console support is expected later. Touch prompts differ, but unlock logic does not. If you mainly play on phone, practice dodge windows in Demon Train before attempting a high-pressure Void Reaper learning curve.
Keep exploring the wiki
Deepen class choice with choose class, compare power with the class tier list, plan loadouts in the builds hub, track criteria changes in the update log, and reset fundamentals with getting started. For loot loops while you wait, open farming and the dungeon walkthrough hub.
Frequently Asked Questions
Quick answers to the most common questions.
Which classes unlock later in Anime Dungeons?
Knight, Archmage, and Void Reaper unlock after progression criteria. Warrior, Mage, and Assassin are the starters.
Should I wait to play until I unlock Knight?
No. Progress a starter, farm dungeons, and pivot when Judas offers the unlock. Waiting only delays gear and skill.
Where do I change or unlock classes?
Talk to Judas (Gojo NPC) in the main lobby after the introductory battle.
Do unlock requirements change in beta?
They can. Re-check Discord and the update log after hotfixes before chasing a leaked threshold.
Is Void Reaper beginner-friendly?
Usually not. Master dodge timing on Assassin or another starter first, then pivot into Void Reaper.